D/D/D (D.D.) Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Bone Archfiend
Bone Archfiend
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Fiend Piece Golem
Fiend Piece Golem
Fiend Piece Golem
DARK 5
Fiend Piece Golem
  • ATK:

  • 2100

  • DEF:

  • 0


If you control a Fiend Tuner and this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can reduce its Level by up to 2. If this card is sent to the GY as Synchro Material for "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Fiend Piece Golem" once per turn.

Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Power Vice Dragon
Power Vice Dragon
Power Vice Dragon
DARK 5
Power Vice Dragon
  • ATK:

  • 2000

  • DEF:

  • 2400


A "Red Dragon Archfiend" that was Synchro Summoned using this card as material cannot be destroyed by battle. You can only use each of the following effects of "Power Vice Dragon" once per turn. If you control no monsters, or all monsters you control are DARK Synchro Monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Resonator" monster from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except DARK Synchro Monsters.

Santa Claws
Santa Claws
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.

Skull Meister
Skull Meister
Skull Meister
DARK 4
Skull Meister
  • ATK:

  • 1700

  • DEF:

  • 400


When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.

Crimson Resonator
Crimson Resonator
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

Darkness Resonator
Darkness Resonator
Darkness Resonator
DARK 3
Darkness Resonator
  • ATK:

  • 1300

  • DEF:

  • 300


You can reveal 1 "Red Dragon Archfiend" in your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Resonator" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can target any number of Tuners you control; change their Levels to 1. You can only use each effect of "Darkness Resonator" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Soul Resonator
Soul Resonator
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

Synkron Resonator
Synkron Resonator
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

Vision Resonator
Vision Resonator
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

Archfiend's Usurpation
Archfiend's Usurpation
Archfiend's Usurpation
Spell Quick
Archfiend's Usurpation

    Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.

    Crimson Call
    Crimson Call
    Crimson Call
    Spell Normal
    Crimson Call

      Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.

      Crimson Gaia
      Crimson Gaia
      Crimson Gaia
      Spell Continuous
      Crimson Gaia

        During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

        Forbidden Chalice
        Forbidden Chalice
        Forbidden Chalice
        Spell Quick
        Forbidden Chalice

          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

          Purrely Happy Memory
          Purrely Happy Memory
          Purrely Happy Memory
          Spell Quick
          Purrely Happy Memory

            Choose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect. ● Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ● This card can attack monsters a number of times each Battle Phase, up to the number of "Purrely Happy Memory" attached to it +1.

            Swords of Concealing Light
            Swords of Concealing Light
            Swords of Concealing Light
            Spell Continuous
            Swords of Concealing Light

              Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.

              Twin Twisters
              Twin Twisters
              Twin Twisters
              Spell Quick
              Twin Twisters

                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

                Archfiend Playtime
                Archfiend Playtime
                Archfiend Playtime
                Trap Normal
                Archfiend Playtime

                  Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.

                  Breakthrough Skill
                  Breakthrough Skill
                  Breakthrough Skill
                  Trap Normal
                  Breakthrough Skill

                    Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

                    King's Resonance
                    King's Resonance
                    King's Resonance
                    Trap Normal
                    King's Resonance

                      During the turn in which your opponent has Special Summoned 10 or more monsters, neither player can activate cards or effects in response to this card's activation. Apply the following effects in sequence, based on the number of monsters your opponent Special Summoned this turn. ● 1+: Special Summon 1 DARK Synchro Monster from your GY or banishment. ● 3+: Every "Red Dragon Archfiend" in your Monster Zone is unaffected by your opponent's activated effects, until the end of your next turn. ● 5+: Change all your opponent's monsters to face-down Defense Position. You can only activate 1 "King's Resonance" per turn.

                      Red Zone
                      Red Zone
                      Red Zone
                      Trap Continuous
                      Red Zone

                        When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

                        Extra Deck

                        Draco Berserker of the Tenyi
                        Draco Berserker of the Tenyi
                        Draco Berserker of the Tenyi
                        DARK 8
                        Draco Berserker of the Tenyi
                        • ATK:

                        • 3000

                        • DEF:

                        • 0


                        1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

                        Hot Red Dragon Archfiend Abyss
                        Hot Red Dragon Archfiend Abyss
                        Hot Red Dragon Archfiend Abyss
                        DARK 9
                        Hot Red Dragon Archfiend Abyss
                        • ATK:

                        • 3200

                        • DEF:

                        • 2500


                        1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                        Hot Red Dragon Archfiend Bane
                        Hot Red Dragon Archfiend Bane
                        Hot Red Dragon Archfiend Bane
                        DARK 10
                        Hot Red Dragon Archfiend Bane
                        • ATK:

                        • 3500

                        • DEF:

                        • 3000


                        1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.

                        Kuibelt the Blade Dragon
                        Kuibelt the Blade Dragon
                        Kuibelt the Blade Dragon
                        DARK 7
                        Kuibelt the Blade Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 1900


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.

                        Red Dragon Archfiend
                        Red Dragon Archfiend
                        Red Dragon Archfiend
                        DARK 8
                        Red Dragon Archfiend
                        • ATK:

                        • 3000

                        • DEF:

                        • 2000


                        1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                        Red Hypernova Dragon
                        Red Hypernova Dragon
                        Red Hypernova Dragon
                        DARK 12
                        Red Hypernova Dragon
                        • ATK:

                        • 4500

                        • DEF:

                        • 3000


                        4 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned with the above materials. Gains 500 ATK for each Tuner in your GY. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn (Quick Effect): You can banish this card, also banish as many cards in your opponent's field and GY as possible, then you can Special Summon 1 "Red Nova Dragon" from your Extra Deck (this is treated as a Synchro Summon).

                        Red Nova Dragon
                        Red Nova Dragon
                        Red Nova Dragon
                        DARK 12
                        Red Nova Dragon
                        • ATK:

                        • 3500

                        • DEF:

                        • 3000


                        2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

                        Red Rising Dragon
                        Red Rising Dragon
                        Red Rising Dragon
                        DARK 6
                        Red Rising Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 1600


                        1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

                        Red Supernova Dragon
                        Red Supernova Dragon
                        Red Supernova Dragon
                        DARK 12
                        Red Supernova Dragon
                        • ATK:

                        • 4000

                        • DEF:

                        • 3000


                        3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

                        Scarlight Red Dragon Archfiend
                        Scarlight Red Dragon Archfiend
                        Scarlight Red Dragon Archfiend
                        DARK 8
                        Scarlight Red Dragon Archfiend
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

                        Scarred Dragon Archfiend
                        Scarred Dragon Archfiend
                        Scarred Dragon Archfiend
                        DARK 8
                        Scarred Dragon Archfiend
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                        Storm-Bane Dragon Destorbim
                        Storm-Bane Dragon Destorbim
                        Storm-Bane Dragon Destorbim
                        DARK 11
                        Storm-Bane Dragon Destorbim
                        • ATK:

                        • 3000

                        • DEF:

                        • 2800


                        1 Tuner + 1+ non-Tuners Your opponent cannot target this card with card effects. You can only use each of the following effects of "Storm-Bane Dragon Destorbim" once per turn. You can banish any number of DARK monsters from your GY that cannot be Normal Summoned/Set; banish that many cards your opponent controls. This is a Quick Effect if your opponent controls more cards than you do. If this card is sent to the GY: You can Special Summon 1 of your banished Dragon monsters.

                        The Crimson King
                        The Crimson King
                        The Crimson King
                        DARK 8
                        The Crimson King
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        1 Tuner + 1+ non-Tuner DARK monsters If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn.

                        Main: 55 Extra: 15

                        3 copiesArtifact Lancea 3 copiesArtifact Lancea
                        Artifact Lancea
                        LIGHT 5
                        Artifact Lancea
                        • ATK:

                        • 1700

                        • DEF:

                        • 2300


                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                        1 copyBuio the Dawn's Light 1 copyBuio the Dawn's Light
                        Buio the Dawn's Light
                        DARK 3
                        Buio the Dawn's Light
                        • ATK:

                        • 1000

                        • DEF:

                        • 1500


                        Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Buio the Dawn's Light" once per turn. If this card is in your hand: You can target 1 Fiend Effect Monster you control; negate its effects, and if you do, Special Summon this card. If this card is sent to the GY: You can add 1 "Mutiny in the Sky" from your Deck to your hand.


                        2 copiesD.D. Crow 2 copiesD.D. Crow
                        D.D. Crow
                        DARK 1
                        D.D. Crow
                        • ATK:

                        • 100

                        • DEF:

                        • 100


                        (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                        1 copyDiabolica the Draconique General 1 copyDiabolica the Draconique General
                        Diabolica the Draconique General
                        DARK 8
                        Diabolica the Draconique General
                        • ATK:

                        • 2300

                        • DEF:

                        • 0


                        If a Fiend monster(s), except "Diabolica the Draconique General", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except "Diabolica the Draconique General"; add it to your hand. You can only use 1 "Diabolica the Draconique General" effect per turn, and only once that turn.


                        1 copyFiendish Rhino Warrior 1 copyFiendish Rhino Warrior
                        Fiendish Rhino Warrior
                        EARTH 3
                        Fiendish Rhino Warrior
                        • ATK:

                        • 1400

                        • DEF:

                        • 900


                        Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


                        3 copiesHamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe 3 copiesHamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
                        Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
                        LIGHT 10
                        Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Hamon, Lord of Striking Thunder - Sacred Beast of Sinful Catastrophe" once per turn. Once per turn, if a monster(s) is sent to your opponent's GY: Inflict 1000 damage to your opponent. If this card is destroyed by battle or card effect: You can activate this effect; you take no damage this turn.


                        3 copiesLava Golem 3 copiesLava Golem
                        Lava Golem
                        FIRE 8
                        Lava Golem
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                        3 copiesMartyr of the Sacred Beasts 3 copiesMartyr of the Sacred Beasts
                        Martyr of the Sacred Beasts
                        DARK 1
                        Martyr of the Sacred Beasts
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If this card is Normal or Special Summoned: You can place 1 "Sacred Beast" Field Spell or 1 "Sacred Beast" Continuous Spell/Trap from your Deck, face-up on your field. If you control another "Sacred Beast" monster: You can Special Summon 2 "Martyr of the Sacred Beasts" from your hand, Deck, and/or GY. During your opponent's End Phase, if you have this card and a Level 10 "Sacred Beast" monster in your GY: You can add this card to your hand. You can only use each effect of "Martyr of the Sacred Beasts" once per turn.


                        3 copiesMulcharmy Fuwalos 3 copiesMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        3 copiesRaviel, Lord of Phantasms - Sacred Beast of Endless Eternity 3 copiesRaviel, Lord of Phantasms - Sacred Beast of Endless Eternity
                        Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
                        DARK 10
                        Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" monster from your Deck to your hand, except "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity", then discard 1 card. You can only use this effect of "Raviel, Lord of Phantasms - Sacred Beast of Endless Eternity" once per turn. Once per turn (Quick Effect): You can Tribute 2 other "Sacred Beast" monsters; destroy as many monsters your opponent controls as possible, and if you do, this card gains 1000 ATK for each card destroyed by this effect.


                        1 copySummoner of the Sacred Beasts 1 copySummoner of the Sacred Beasts
                        Summoner of the Sacred Beasts
                        LIGHT 8
                        Summoner of the Sacred Beasts
                        • ATK:

                        • 2300

                        • DEF:

                        • 3000


                        You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Sacred Beast" monster from your hand in Defense Position, except a Level 8 monster. You can discard 1 card; Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, except a Level 8 monster or the discarded card. You can banish this card from your GY; Special Summon 1 "Sacred Beast" monster from your GY in Defense Position, except a Level 8 monster. You can only use each effect of "Summoner of the Sacred Beasts" once per turn.


                        1 copyUria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire 1 copyUria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
                        Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
                        FIRE 10
                        Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        Cannot be Normal Summoned/Set. Must be Special Summoned with a "Sacred Beast" card. You can reveal this card in your hand; add 1 "Sacred Beast" Trap from your Deck to your hand, then discard 1 card. You can only use this effect of "Uria, Lord of Searing Flames - Sacred Beast of Cataclysmic Fire" once per turn. Gains 1000 ATK/DEF for each Trap in the GYs. Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. Neither player can activate cards or effects in response to this effect's activation.


                        1 copyShaddoll Beast 1 copyShaddoll Beast
                        Shaddoll Beast
                        DARK 5
                        Shaddoll Beast
                        • ATK:

                        • 2200

                        • DEF:

                        • 1700


                        FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


                        2 copiesGhost Belle & Haunted Mansion 2 copiesGhost Belle & Haunted Mansion
                        Ghost Belle & Haunted Mansion
                        EARTH 3
                        Ghost Belle & Haunted Mansion
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                        2 copiesGhost Mourner & Moonlit Chill 2 copiesGhost Mourner & Moonlit Chill
                        Ghost Mourner & Moonlit Chill
                        WIND 3
                        Ghost Mourner & Moonlit Chill
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                        3 copiesGhost Ogre & Snow Rabbit 3 copiesGhost Ogre & Snow Rabbit
                        Ghost Ogre & Snow Rabbit
                        LIGHT 3
                        Ghost Ogre & Snow Rabbit
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                        3 copiesBlizzard 3 copiesBlizzard
                        Blizzard
                        Spell Quick
                        Blizzard

                          Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.


                          3 copiesCard of the Soul 3 copiesCard of the Soul
                          Card of the Soul
                          Spell Normal
                          Card of the Soul

                            Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn.


                            2 copiesFallen Paradise of the Sacred Beasts 2 copiesFallen Paradise of the Sacred Beasts
                            Fallen Paradise of the Sacred Beasts
                            Spell Field
                            Fallen Paradise of the Sacred Beasts

                              Up to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 "Sacred Beast" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a "Sacred Beast" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of "Fallen Paradise of the Sacred Beasts" once per turn.


                              3 copiesGordian Slicer 3 copiesGordian Slicer
                              Gordian Slicer
                              Spell Normal
                              Gordian Slicer

                                This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                1 copyMutiny in the Sky 1 copyMutiny in the Sky
                                Mutiny in the Sky
                                Spell Normal
                                Mutiny in the Sky

                                  Fusion Summon 1 Fiend or Fairy Fusion Monster from your Extra Deck, by shuffling Fiend and/or Fairy monsters from your GY into the Deck as material. If this card is in your GY: You can send 1 Fiend or Fairy monster from your hand or face-up field to the GY; add this card to your hand. You can only use each effect of "Mutiny in the Sky" once per turn.


                                  3 copiesSacred Beasts Released 3 copiesSacred Beasts Released
                                  Sacred Beasts Released
                                  Spell Normal
                                  Sacred Beasts Released

                                    Add 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set, from your Deck to your hand. You can only use each effect of "Sacred Beasts Released" once per turn.


                                    3 copiesSacred Beasts Thunderclap 3 copiesSacred Beasts Thunderclap
                                    Sacred Beasts Thunderclap
                                    Spell Continuous
                                    Sacred Beasts Thunderclap

                                      During your Main Phase: You can place 2 "Sacred Beasts Thunderclap" from your hand, Deck, and/or GY, face-up on your field, then you can reveal 1 Level 10 "Sacred Beast" monster in your hand, then place 1 "Fallen Paradise of the Sacred Beasts" from your Deck, face-up in your Field Zone. During your opponent's End Phase, if this card is in your GY: You can add this card to your hand. You can only use each effect of "Sacred Beasts Thunderclap" once per turn.


                                      3 copiesDebunk 3 copiesDebunk
                                      Debunk
                                      Trap Counter
                                      Debunk

                                        When a monster effect is activated in the hand or GY: Negate the activation, and if you do, banish it.


                                        1 copySacred Beasts Combined Assault 1 copySacred Beasts Combined Assault
                                        Sacred Beasts Combined Assault
                                        Trap Normal
                                        Sacred Beasts Combined Assault

                                          Special Summon 1 "Sacred Beast" monster from your hand or GY in Defense Position, then if you control 2 or more "Sacred Beast" monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY; Fusion Summon 1 "Phantasm" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Sacred Beasts Combined Assault" once per turn.


                                          1 copyAerial Eater 1 copyAerial Eater
                                          Aerial Eater
                                          WIND 6
                                          Aerial Eater
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2600


                                          2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.


                                          1 copyAlba-Lenatus the Abyss Dragon 1 copyAlba-Lenatus the Abyss Dragon
                                          Alba-Lenatus the Abyss Dragon
                                          DARK 8
                                          Alba-Lenatus the Abyss Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2500


                                          1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.


                                          1 copyLuce the Dusk's Dark 1 copyLuce the Dusk's Dark
                                          Luce the Dusk's Dark
                                          DARK 8
                                          Luce the Dusk's Dark
                                          • ATK:

                                          • 3500

                                          • DEF:

                                          • 3000


                                          3 Fiend and/or Fairy monsters in your GY Monsters in your leftmost or rightmost Main Monster Zones cannot be destroyed by card effects. You can only use each of the following effects of "Luce the Dusk's Dark" once per turn. You can target 1 card your opponent controls; send 1 Fiend or Fairy monster from your Deck to the GY, and if you do, destroy that card. If another card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 card on the field; destroy it.


                                          2 copiesThe Chaotic Phantasmal Sacred Beasts 2 copiesThe Chaotic Phantasmal Sacred Beasts
                                          The Chaotic Phantasmal Sacred Beasts
                                          DARK 10
                                          The Chaotic Phantasmal Sacred Beasts
                                          • ATK:

                                          • 5000

                                          • DEF:

                                          • 5000


                                          3 Level 10 monsters that cannot be Normal Summoned/Set Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon "The Chaotic Phantasmal Sacred Beasts" once per turn this way, no matter which method you use. The first two times this card on the field would be destroyed by card effect each turn, it is not destroyed. Once per Chain, up to thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half that monster's ATK.


                                          1 copyThe Duke of Demise 1 copyThe Duke of Demise
                                          The Duke of Demise
                                          DARK 6
                                          The Duke of Demise
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1700


                                          2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


                                          1 copyDragon Gate 1 copyDragon Gate
                                          Dragon Gate
                                          EARTH
                                          Dragon Gate
                                          • ATK:

                                          • 1100

                                          • DEF:

                                          • 2800


                                          2 Level 6 monsters Once per turn, you can also Xyz Summon "Dragon Gate" by using 1 Rank 3 or lower Xyz Monster you control (transfer its materials). Cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. Once per turn: You can activate this effect; for the rest of this turn, this card can attack all monsters your opponent controls, once each, also detach any number of materials from this card, and if you do, it gains 1000 ATK for each card type (Monster, Spell, or Trap) detached, and if it does, any monsters your opponent currently controls lose that much ATK.


                                          1 copyLyrilusc - Promenade Thrush 1 copyLyrilusc - Promenade Thrush
                                          Lyrilusc - Promenade Thrush
                                          WIND
                                          Lyrilusc - Promenade Thrush
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2+ Level 1 monsters Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.


                                          1 copyLyrilusc - Recital Starling 1 copyLyrilusc - Recital Starling
                                          Lyrilusc - Recital Starling
                                          WIND
                                          Lyrilusc - Recital Starling
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2+ Level 1 monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.


                                          1 copyNumber 13: Embodiment of Crime 1 copyNumber 13: Embodiment of Crime
                                          Number 13: Embodiment of Crime
                                          DARK
                                          Number 13: Embodiment of Crime
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 500


                                          2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.


                                          1 copyNumber 81: Superdreadnought Rail Cannon Super Dora 1 copyNumber 81: Superdreadnought Rail Cannon Super Dora
                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                          EARTH
                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                          • ATK:

                                          • 3200

                                          • DEF:

                                          • 4000


                                          2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                          1 copySkypalace Gangaridai 1 copySkypalace Gangaridai
                                          Skypalace Gangaridai
                                          WIND
                                          Skypalace Gangaridai
                                          • ATK:

                                          • 3400

                                          • DEF:

                                          • 3000


                                          2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                          1 copySuperdreadnought Rail Cannon Flying Launcher 1 copySuperdreadnought Rail Cannon Flying Launcher
                                          Superdreadnought Rail Cannon Flying Launcher
                                          EARTH
                                          Superdreadnought Rail Cannon Flying Launcher
                                          • ATK:

                                          • 3800

                                          • DEF:

                                          • 3000


                                          2 Level 10 monsters During your Main Phase, you can Normal Summon 1 Machine monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only use each of the following effects of "Superdreadnought Rail Cannon Flying Launcher" once per turn. If this card is Xyz Summoned: You can add 1 EARTH Machine monster or 1 "Barrage Blast" from your Deck to your hand. You can detach any number of materials from this card, then target that many Spells/Traps on the field; destroy them.


                                          1 copySuperdreadnought Rail Cannon Juggernaut Liebe 1 copySuperdreadnought Rail Cannon Juggernaut Liebe
                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                          EARTH
                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 4000


                                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                          1 copyTistina, the Divinity that Defies Darkness 1 copyTistina, the Divinity that Defies Darkness
                                          Tistina, the Divinity that Defies Darkness
                                          LIGHT
                                          Tistina, the Divinity that Defies Darkness
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 3000


                                          2 Level 10 monsters If this card is Special Summoned: You can send all face-down cards your opponent controls to the GY. You can only use this effect of "Tistina, the Divinity that Defies Darkness" once per turn. Once per turn, if this card has "Crystal God Tistina" as material: You can detach 1 material from this card; it gains 2000 ATK until the end of your opponent's turn. If this card you control is destroyed by an opponent's card while it has material: You can Special Summon 1 "Tistina" monster from your GY.


                                          tcg
                                          D***D***D (D*$dot$*D*$dot$*)
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