D/D/D (D.D.) Deck Breakdown

Cards Usage Statistic

Main Deck

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

D.D. Assailant
D.D. Assailant
D.D. Assailant
EARTH 4
D.D. Assailant
  • ATK:

  • 1700

  • DEF:

  • 1600


After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Confiscation
Confiscation
Confiscation
Spell Normal
Confiscation

    Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

    Dark Hole
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      Heavy Storm
      Heavy Storm
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.

        Nobleman of Crossout
        Nobleman of Crossout
        Nobleman of Crossout
        Spell Normal
        Nobleman of Crossout

          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

          Pot of Greed
          Pot of Greed
          Pot of Greed
          Spell Normal
          Pot of Greed

            Draw 2 cards.



            Tag(s):

            Snatch Steal
            Snatch Steal
            Snatch Steal
            Spell Equip
            Snatch Steal

              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

              Trap Dustshoot
              Trap Dustshoot
              Trap Dustshoot
              Trap Normal
              Trap Dustshoot

                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                Extra Deck

                Cyber End Dragon
                Cyber End Dragon
                Cyber End Dragon
                LIGHT 10
                Cyber End Dragon
                • ATK:

                • 4000

                • DEF:

                • 2800


                "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                Cyber Twin Dragon
                Cyber Twin Dragon
                Cyber Twin Dragon
                LIGHT 8
                Cyber Twin Dragon
                • ATK:

                • 2800

                • DEF:

                • 2100


                "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

                Warrior of Tradition
                Warrior of Tradition
                Warrior of Tradition
                EARTH 6
                Warrior of Tradition
                • ATK:

                • 1900

                • DEF:

                • 1700


                "Sonic Maid" + "Beautiful Headhuntress"

                Main: 55 Extra: 14

                1 cardBreaker the Magical Warrior
                1 cardBreaker the Magical Warrior
                Breaker the Magical Warrior
                DARK 4
                Breaker the Magical Warrior
                • ATK:

                • 1600

                • DEF:

                • 1000


                If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                3 cardChaos Sorcerer 3 cardChaos Sorcerer
                Chaos Sorcerer
                DARK 6
                Chaos Sorcerer
                • ATK:

                • 2300

                • DEF:

                • 2000


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                3 cardCyber Dragon 3 cardCyber Dragon
                Cyber Dragon
                LIGHT 5
                Cyber Dragon
                • ATK:

                • 2100

                • DEF:

                • 1600


                If only your opponent controls a monster, you can Special Summon this card (from your hand).


                2 cardD.D. Assailant 2 cardD.D. Assailant
                D.D. Assailant
                EARTH 4
                D.D. Assailant
                • ATK:

                • 1700

                • DEF:

                • 1600


                After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


                1 cardD.D. Warrior Lady
                1 cardD.D. Warrior Lady
                D.D. Warrior Lady
                LIGHT 4
                D.D. Warrior Lady
                • ATK:

                • 1500

                • DEF:

                • 1600


                After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                2 cardDon Zaloog 2 cardDon Zaloog
                Don Zaloog
                DARK 4
                Don Zaloog
                • ATK:

                • 1400

                • DEF:

                • 1500


                When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


                1 cardExiled Force
                1 cardExiled Force
                Exiled Force
                EARTH 4
                Exiled Force
                • ATK:

                • 1000

                • DEF:

                • 1000


                You can Tribute this card to target 1 monster on the field; destroy that target.


                2 cardGranmarg the Rock Monarch 2 cardGranmarg the Rock Monarch
                Granmarg the Rock Monarch
                EARTH 6
                Granmarg the Rock Monarch
                • ATK:

                • 2400

                • DEF:

                • 1000


                If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.


                3 cardKuriboh 3 cardKuriboh
                Kuriboh
                DARK 1
                Kuriboh
                • ATK:

                • 300

                • DEF:

                • 200


                During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


                2 cardNeko Mane King 2 cardNeko Mane King
                Neko Mane King
                EARTH 1
                Neko Mane King
                • ATK:

                • 0

                • DEF:

                • 0


                During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.


                3 cardNewdoria 3 cardNewdoria
                Newdoria
                DARK 4
                Newdoria
                • ATK:

                • 1200

                • DEF:

                • 800


                If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


                2 cardNinja Grandmaster Sasuke 2 cardNinja Grandmaster Sasuke
                Ninja Grandmaster Sasuke
                LIGHT 4
                Ninja Grandmaster Sasuke
                • ATK:

                • 1800

                • DEF:

                • 1000


                At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


                1 cardSangan
                1 cardSangan
                Sangan
                DARK 3
                Sangan
                • ATK:

                • 1000

                • DEF:

                • 600


                If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                1 cardSpirit Reaper 1 cardSpirit Reaper
                Spirit Reaper
                DARK 3
                Spirit Reaper
                • ATK:

                • 300

                • DEF:

                • 200


                Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                1 cardStrike Ninja 1 cardStrike Ninja
                Strike Ninja
                DARK 4
                Strike Ninja
                • ATK:

                • 1700

                • DEF:

                • 1200


                (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.


                3 cardMagical Merchant 3 cardMagical Merchant
                Magical Merchant
                LIGHT 1
                Magical Merchant
                • ATK:

                • 200

                • DEF:

                • 700


                FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


                2 cardMagician of Faith 2 cardMagician of Faith
                Magician of Faith
                LIGHT 1
                Magician of Faith
                • ATK:

                • 300

                • DEF:

                • 400


                FLIP: Target 1 Spell in your GY; add that target to your hand.


                1 cardNight Assailant
                1 cardNight Assailant
                Night Assailant
                DARK 3
                Night Assailant
                • ATK:

                • 200

                • DEF:

                • 500


                FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


                2 cardBrain Control 2 cardBrain Control
                Brain Control
                Spell Normal
                Brain Control

                  Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                  1 cardCard Destruction
                  1 cardCard Destruction
                  Card Destruction
                  Spell Normal
                  Card Destruction

                    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                    3 cardCold Wave
                    3 cardCold Wave
                    Cold Wave
                    Spell Normal
                    Cold Wave

                      This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                      1 cardConfiscation
                      1 cardConfiscation
                      Confiscation
                      Spell Normal
                      Confiscation

                        Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                        1 cardDark Hole
                        1 cardDark Hole
                        Dark Hole
                        Spell Normal
                        Dark Hole

                          Destroy all monsters on the field.


                          2 cardDimension Fusion
                          2 cardDimension Fusion
                          Dimension Fusion
                          Spell Normal
                          Dimension Fusion

                            Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


                            1 cardHeavy Storm
                            1 cardHeavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              2 cardNobleman of Crossout
                              2 cardNobleman of Crossout
                              Nobleman of Crossout
                              Spell Normal
                              Nobleman of Crossout

                                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                1 cardPot of Avarice 1 cardPot of Avarice
                                Pot of Avarice
                                Spell Normal
                                Pot of Avarice

                                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                  Tag(s):

                                  1 cardPot of Greed
                                  1 cardPot of Greed
                                  Pot of Greed
                                  Spell Normal
                                  Pot of Greed

                                    Draw 2 cards.




                                    Tag(s):

                                    1 cardReinforcement of the Army
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      1 cardSnatch Steal
                                      1 cardSnatch Steal
                                      Snatch Steal
                                      Spell Equip
                                      Snatch Steal

                                        Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                        1 cardMind Crush 1 cardMind Crush
                                        Mind Crush
                                        Trap Normal
                                        Mind Crush

                                          Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                          3 cardTrap Dustshoot
                                          3 cardTrap Dustshoot
                                          Trap Dustshoot
                                          Trap Normal
                                          Trap Dustshoot

                                            Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                            1 cardBickuribox 1 cardBickuribox
                                            Bickuribox
                                            DARK 7
                                            Bickuribox
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 2000


                                            "Crass Clown" + "Dream Clown"


                                            1 cardCyber End Dragon 1 cardCyber End Dragon
                                            Cyber End Dragon
                                            LIGHT 10
                                            Cyber End Dragon
                                            • ATK:

                                            • 4000

                                            • DEF:

                                            • 2800


                                            "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                            1 cardCyber Saurus 1 cardCyber Saurus
                                            Cyber Saurus
                                            EARTH 5
                                            Cyber Saurus
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1400


                                            "Blast Juggler" + "Two-Headed King Rex"


                                            1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                            Cyber Twin Dragon
                                            LIGHT 8
                                            Cyber Twin Dragon
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2100


                                            "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                            1 cardEmpress Judge 1 cardEmpress Judge
                                            Empress Judge
                                            EARTH 6
                                            Empress Judge
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 1700


                                            "Queen's Double" + "Hibikime"


                                            1 cardFlame Swordsman 1 cardFlame Swordsman
                                            Flame Swordsman
                                            FIRE 5
                                            Flame Swordsman
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1600


                                            "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                            1 cardHumanoid Worm Drake 1 cardHumanoid Worm Drake
                                            Humanoid Worm Drake
                                            WATER 7
                                            Humanoid Worm Drake
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 2000


                                            "Worm Drake" + "Humanoid Slime"


                                            1 cardKwagar Hercules 1 cardKwagar Hercules
                                            Kwagar Hercules
                                            EARTH 6
                                            Kwagar Hercules
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1700


                                            "Kuwagata α" + "Hercules Beetle"


                                            1 cardMetal Dragon 1 cardMetal Dragon
                                            Metal Dragon
                                            WIND 6
                                            Metal Dragon
                                            • ATK:

                                            • 1850

                                            • DEF:

                                            • 1700


                                            "Steel Ogre Grotto #1" + "Lesser Dragon"


                                            1 cardRabid Horseman 1 cardRabid Horseman
                                            Rabid Horseman
                                            EARTH 6
                                            Rabid Horseman
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1700


                                            "Battle Ox" + "Mystic Horseman"


                                            1 cardSuper Robolady 1 cardSuper Robolady
                                            Super Robolady
                                            EARTH 6
                                            Super Robolady
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 500


                                            "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.


                                            1 cardSuper Roboyarou 1 cardSuper Roboyarou
                                            Super Roboyarou
                                            EARTH 6
                                            Super Roboyarou
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 500


                                            "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.


                                            1 cardThousand Dragon 1 cardThousand Dragon
                                            Thousand Dragon
                                            WIND 7
                                            Thousand Dragon
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 2000


                                            "Time Wizard" + "Baby Dragon"


                                            1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                            Warrior of Tradition
                                            EARTH 6
                                            Warrior of Tradition
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1700


                                            "Sonic Maid" + "Beautiful Headhuntress"



                                            D/D/D (D.D.) Decks in TCG








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