D/D/D (D.D.) Deck Breakdown

Cards Usage Statistic

Main Deck

Bystial Magnamhut
Bystial Magnamhut
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

D.D. Crow
D.D. Crow
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Vanquish Soul Caesar Valius
Vanquish Soul Caesar Valius
Vanquish Soul Caesar Valius
EARTH 8
Vanquish Soul Caesar Valius
  • ATK:

  • 3000

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ● EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.

Vanquish Soul Dr. Mad Love
Vanquish Soul Dr. Mad Love
Vanquish Soul Dr. Mad Love
DARK 4
Vanquish Soul Dr. Mad Love
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF. ● DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied). You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.

Vanquish Soul Hollie Sue
Vanquish Soul Hollie Sue
Vanquish Soul Hollie Sue
EARTH 5
Vanquish Soul Hollie Sue
  • ATK:

  • 500

  • DEF:

  • 2200


During the Main Phase (Quick Effect): You can reveal 1 other "Vanquish Soul" monster in your hand; Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH & DARK: Take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied) until the End Phase. ● FIRE & DARK: Special Summon 1 non-Psychic "Vanquish Soul" monster from your Deck. You can only use each effect of "Vanquish Soul Hollie Sue" once per turn, and cannot activate more than 1 in the same Chain.

Vanquish Soul Razen
Vanquish Soul Razen
Vanquish Soul Razen
FIRE 4
Vanquish Soul Razen
  • ATK:

  • 1800

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● FIRE: This card cannot be destroyed by card effects this turn. ● FIRE & DARK: Destroy all other monsters in this card's column. You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Reinforcement of the Army
Reinforcement of the Army
Reinforcement of the Army
Spell Normal
Reinforcement of the Army

    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

    Stake your Soul!
    Stake your Soul!
    Stake your Soul!
    Spell Normal
    Stake your Soul!

      Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.

      Vanquish Soul Snow Devil
      Vanquish Soul Snow Devil
      Vanquish Soul Snow Devil
      Trap Normal
      Vanquish Soul Snow Devil

        Reveal up to 1 each of DARK, EARTH, and FIRE monsters in your hand; apply the following effect(s) in sequence, based on the number revealed. ● 1+: Inflict 400 damage to your opponent, then you can Special Summon 1 "Vanquish Soul" monster from your hand. ● 2+: Inflict 600 damage to your opponent, also this turn, "Vanquish Soul" monsters you control cannot be destroyed by card effects. ● 3: Inflict 800 damage to your opponent, then you can destroy all monsters on the field. You can only activate 1 "Vanquish Soul Snow Devil" per turn.

        Extra Deck

        S:P Little Knight
        S:P Little Knight
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        CXyz N.As.Ch. Knight
        CXyz N.As.Ch. Knight
        CXyz N.As.Ch. Knight
        WATER
        CXyz N.As.Ch. Knight
        • ATK:

        • 2000

        • DEF:

        • 3000


        3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.

        Divine Arsenal AA-ZEUS - Sky Thunder
        Divine Arsenal AA-ZEUS - Sky Thunder
        Divine Arsenal AA-ZEUS - Sky Thunder
        LIGHT
        Divine Arsenal AA-ZEUS - Sky Thunder
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



        Tag(s):

        N.As.H. Knight
        N.As.H. Knight
        N.As.H. Knight
        WATER
        N.As.H. Knight
        • ATK:

        • 1700

        • DEF:

        • 2700


        2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

        Super Starslayer TY-PHON - Sky Crisis
        Super Starslayer TY-PHON - Sky Crisis
        Super Starslayer TY-PHON - Sky Crisis
        DARK
        Super Starslayer TY-PHON - Sky Crisis
        • ATK:

        • 2900

        • DEF:

        • 2900


        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

        Vanquish Soul Rocks
        Vanquish Soul Rocks
        Vanquish Soul Rocks
        DARK
        Vanquish Soul Rocks
        • ATK:

        • 2000

        • DEF:

        • 2500


        2+ Level 4 "Vanquish Soul" monsters Once per turn, if a "Vanquish Soul" monster battled this turn, you can also Xyz Summon "Vanquish Soul Rocks" by using 1 "Vanquish Soul" monster or 1 "Rock of the Vanquisher" you control (transfer its materials to this card). Gains the following effects, based on the Attributes of its attached materials. ● DARK: All monsters your opponent controls lose 800 ATK. ● FIRE: "Vanquish Soul" monsters you control gain 1000 ATK. ● EARTH: You can detach 1 material from this card; destroy 1 card your opponent controls.

        Main: 55 Extra: 15

        3 cardCyber Dragon 3 cardCyber Dragon
        Cyber Dragon
        LIGHT 5
        Cyber Dragon
        • ATK:

        • 2100

        • DEF:

        • 1600


        If only your opponent controls a monster, you can Special Summon this card (from your hand).


        2 cardD.D. Assailant 2 cardD.D. Assailant
        D.D. Assailant
        EARTH 4
        D.D. Assailant
        • ATK:

        • 1700

        • DEF:

        • 1600


        After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


        2 cardD.D. Warrior 2 cardD.D. Warrior
        D.D. Warrior
        EARTH 4
        D.D. Warrior
        • ATK:

        • 1200

        • DEF:

        • 1000


        After damage calculation, when this card battles a monster: Banish that monster, also banish this card.


        1 cardD.D. Warrior Lady
        1 cardD.D. Warrior Lady
        D.D. Warrior Lady
        LIGHT 4
        D.D. Warrior Lady
        • ATK:

        • 1500

        • DEF:

        • 1600


        After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


        1 cardExiled Force
        1 cardExiled Force
        Exiled Force
        EARTH 4
        Exiled Force
        • ATK:

        • 1000

        • DEF:

        • 1000


        You can Tribute this card to target 1 monster on the field; destroy that target.


        3 cardGiant Germ 3 cardGiant Germ
        Giant Germ
        DARK 2
        Giant Germ
        • ATK:

        • 1000

        • DEF:

        • 100


        When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.


        3 cardKaibaman 3 cardKaibaman
        Kaibaman
        LIGHT 3
        Kaibaman
        • ATK:

        • 200

        • DEF:

        • 700


        You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


        1 cardMystic Tomato 1 cardMystic Tomato
        Mystic Tomato
        DARK 4
        Mystic Tomato
        • ATK:

        • 1400

        • DEF:

        • 1100


        When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


        1 cardSangan
        1 cardSangan
        Sangan
        DARK 3
        Sangan
        • ATK:

        • 1000

        • DEF:

        • 600


        If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


        2 cardShining Angel 2 cardShining Angel
        Shining Angel
        LIGHT 4
        Shining Angel
        • ATK:

        • 1400

        • DEF:

        • 800


        When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.


        1 cardMorphing Jar
        1 cardMorphing Jar
        Morphing Jar
        EARTH 2
        Morphing Jar
        • ATK:

        • 700

        • DEF:

        • 600


        FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


        3 cardBlue-Eyes White Dragon 3 cardBlue-Eyes White Dragon
        Blue-Eyes White Dragon
        LIGHT 8
        Blue-Eyes White Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


        1 cardBook of Moon 1 cardBook of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          1 cardBrain Control 1 cardBrain Control
          Brain Control
          Spell Normal
          Brain Control

            Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


            1 cardBurst Stream of Destruction 1 cardBurst Stream of Destruction
            Burst Stream of Destruction
            Spell Normal
            Burst Stream of Destruction

              If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.


              1 cardConfiscation
              1 cardConfiscation
              Confiscation
              Spell Normal
              Confiscation

                Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                1 cardCreature Swap
                1 cardCreature Swap
                Creature Swap
                Spell Normal
                Creature Swap

                  Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                  1 cardDark Hole
                  1 cardDark Hole
                  Dark Hole
                  Spell Normal
                  Dark Hole

                    Destroy all monsters on the field.


                    1 cardHeavy Storm
                    1 cardHeavy Storm
                    Heavy Storm
                    Spell Normal
                    Heavy Storm

                      Destroy all Spell and Trap Cards on the field.


                      1 cardMystical Space Typhoon
                      1 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        1 cardNobleman of Crossout
                        1 cardNobleman of Crossout
                        Nobleman of Crossout
                        Spell Normal
                        Nobleman of Crossout

                          Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                          1 cardPot of Greed
                          1 cardPot of Greed
                          Pot of Greed
                          Spell Normal
                          Pot of Greed

                            Draw 2 cards.




                            Tag(s):

                            1 cardPremature Burial
                            1 cardPremature Burial
                            Premature Burial
                            Spell Equip
                            Premature Burial

                              Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                              2 cardReinforcement of the Army
                              2 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                3 cardSmashing Ground 3 cardSmashing Ground
                                Smashing Ground
                                Spell Normal
                                Smashing Ground

                                  Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                  1 cardSnatch Steal
                                  1 cardSnatch Steal
                                  Snatch Steal
                                  Spell Equip
                                  Snatch Steal

                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                    2 cardBottomless Trap Hole 2 cardBottomless Trap Hole
                                    Bottomless Trap Hole
                                    Trap Normal
                                    Bottomless Trap Hole

                                      When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                      1 cardCall of the Haunted
                                      1 cardCall of the Haunted
                                      Call of the Haunted
                                      Trap Continuous
                                      Call of the Haunted

                                        Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                        1 cardCrush Card Virus 1 cardCrush Card Virus
                                        Crush Card Virus
                                        Trap Normal
                                        Crush Card Virus

                                          Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                                          3 cardDust Tornado 3 cardDust Tornado
                                          Dust Tornado
                                          Trap Normal
                                          Dust Tornado

                                            Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                            1 cardMind Crush 1 cardMind Crush
                                            Mind Crush
                                            Trap Normal
                                            Mind Crush

                                              Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                              3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                              Sakuretsu Armor
                                              Trap Normal
                                              Sakuretsu Armor

                                                When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                3 cardTrap Dustshoot
                                                3 cardTrap Dustshoot
                                                Trap Dustshoot
                                                Trap Normal
                                                Trap Dustshoot

                                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                  1 cardWidespread Ruin 1 cardWidespread Ruin
                                                  Widespread Ruin
                                                  Trap Normal
                                                  Widespread Ruin

                                                    When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).


                                                    2 cardBlue-Eyes Ultimate Dragon 2 cardBlue-Eyes Ultimate Dragon
                                                    Blue-Eyes Ultimate Dragon
                                                    LIGHT 12
                                                    Blue-Eyes Ultimate Dragon
                                                    • ATK:

                                                    • 4500

                                                    • DEF:

                                                    • 3800


                                                    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                    1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                    Dark Balter the Terrible
                                                    DARK 5
                                                    Dark Balter the Terrible
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1200


                                                    "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                    1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                    Dark Blade the Dragon Knight
                                                    DARK 6
                                                    Dark Blade the Dragon Knight
                                                    • ATK:

                                                    • 2200

                                                    • DEF:

                                                    • 1500


                                                    "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                    1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                    Darkfire Dragon
                                                    DARK 4
                                                    Darkfire Dragon
                                                    • ATK:

                                                    • 1500

                                                    • DEF:

                                                    • 1250


                                                    "Firegrass" + "Petit Dragon"


                                                    1 cardDragon Master Knight 1 cardDragon Master Knight
                                                    Dragon Master Knight
                                                    LIGHT 12
                                                    Dragon Master Knight
                                                    • ATK:

                                                    • 5000

                                                    • DEF:

                                                    • 5000


                                                    "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                    1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                                    Dragoness the Wicked Knight
                                                    WIND 3
                                                    Dragoness the Wicked Knight
                                                    • ATK:

                                                    • 1200

                                                    • DEF:

                                                    • 900


                                                    "Armaill" + "One-Eyed Shield Dragon"


                                                    1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                    Fiend Skull Dragon
                                                    WIND 5
                                                    Fiend Skull Dragon
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1200


                                                    "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                    1 cardGatling Dragon 1 cardGatling Dragon
                                                    Gatling Dragon
                                                    DARK 8
                                                    Gatling Dragon
                                                    • ATK:

                                                    • 2600

                                                    • DEF:

                                                    • 1200


                                                    "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                    2 cardKing Dragun 2 cardKing Dragun
                                                    King Dragun
                                                    DARK 7
                                                    King Dragun
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1100


                                                    "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                    1 cardOjama King 1 cardOjama King
                                                    Ojama King
                                                    LIGHT 6
                                                    Ojama King
                                                    • ATK:

                                                    • 0

                                                    • DEF:

                                                    • 3000


                                                    "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                    1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                    Reaper on the Nightmare
                                                    DARK 5
                                                    Reaper on the Nightmare
                                                    • ATK:

                                                    • 800

                                                    • DEF:

                                                    • 600


                                                    "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                    1 cardRyu Senshi 1 cardRyu Senshi
                                                    Ryu Senshi
                                                    EARTH 6
                                                    Ryu Senshi
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1200


                                                    "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                    1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                    The Last Warrior from Another Planet
                                                    EARTH 7
                                                    The Last Warrior from Another Planet
                                                    • ATK:

                                                    • 2350

                                                    • DEF:

                                                    • 2300


                                                    "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.



                                                    D/D/D (D.D.) Decks in TCG








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