D/D/D (D.D.) Deck Breakdown

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Main: 55 Extra: 15

    1 cardBreaker the Magical Warrior
    1 cardBreaker the Magical Warrior
    Breaker the Magical Warrior
    DARK 4
    Breaker the Magical Warrior
    • ATK:

    • 1600

    • DEF:

    • 1000


    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


    2 cardCyber Dragon 2 cardCyber Dragon
    Cyber Dragon
    LIGHT 5
    Cyber Dragon
    • ATK:

    • 2100

    • DEF:

    • 1600


    If only your opponent controls a monster, you can Special Summon this card (from your hand).


    2 cardCyber Harpie Lady 2 cardCyber Harpie Lady
    Cyber Harpie Lady
    WIND 4
    Cyber Harpie Lady
    • ATK:

    • 1800

    • DEF:

    • 1300


    (This card's name is always treated as "Harpie Lady".)


    3 cardD.D. Assailant 3 cardD.D. Assailant
    D.D. Assailant
    EARTH 4
    D.D. Assailant
    • ATK:

    • 1700

    • DEF:

    • 1600


    After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


    1 cardD.D. Warrior Lady
    1 cardD.D. Warrior Lady
    D.D. Warrior Lady
    LIGHT 4
    D.D. Warrior Lady
    • ATK:

    • 1500

    • DEF:

    • 1600


    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


    1 cardDon Zaloog 1 cardDon Zaloog
    Don Zaloog
    DARK 4
    Don Zaloog
    • ATK:

    • 1400

    • DEF:

    • 1500


    When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


    1 cardExiled Force
    1 cardExiled Force
    Exiled Force
    EARTH 4
    Exiled Force
    • ATK:

    • 1000

    • DEF:

    • 1000


    You can Tribute this card to target 1 monster on the field; destroy that target.


    2 cardFlying Kamakiri #1 2 cardFlying Kamakiri #1
    Flying Kamakiri #1
    WIND 4
    Flying Kamakiri #1
    • ATK:

    • 1400

    • DEF:

    • 900


    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.


    1 cardHarpie Lady 1 1 cardHarpie Lady 1
    Harpie Lady 1
    WIND 4
    Harpie Lady 1
    • ATK:

    • 1300

    • DEF:

    • 1400


    (This card's name is always treated as "Harpie Lady".) All WIND monsters gain 300 ATK.


    3 cardKuriboh 3 cardKuriboh
    Kuriboh
    DARK 1
    Kuriboh
    • ATK:

    • 300

    • DEF:

    • 200


    During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


    3 cardKycoo the Ghost Destroyer 3 cardKycoo the Ghost Destroyer
    Kycoo the Ghost Destroyer
    DARK 4
    Kycoo the Ghost Destroyer
    • ATK:

    • 1800

    • DEF:

    • 700


    When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


    3 cardSasuke Samurai #4 3 cardSasuke Samurai #4
    Sasuke Samurai #4
    WIND 4
    Sasuke Samurai #4
    • ATK:

    • 1200

    • DEF:

    • 1200


    If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect.


    3 cardSlate Warrior 3 cardSlate Warrior
    Slate Warrior
    WIND 4
    Slate Warrior
    • ATK:

    • 1900

    • DEF:

    • 400


    FLIP: This card gains 500 ATK and DEF. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.


    1 cardConfiscation
    1 cardConfiscation
    Confiscation
    Spell Normal
    Confiscation

      Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


      1 cardDark Hole
      1 cardDark Hole
      Dark Hole
      Spell Normal
      Dark Hole

        Destroy all monsters on the field.


        1 cardGiant Trunade
        1 cardGiant Trunade
        Giant Trunade
        Spell Normal
        Giant Trunade

          Return all Spell and Trap Cards on the field to the hand.


          1 cardHeavy Storm
          1 cardHeavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.


            1 cardMystical Space Typhoon
            1 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              2 cardNobleman of Crossout
              2 cardNobleman of Crossout
              Nobleman of Crossout
              Spell Normal
              Nobleman of Crossout

                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                1 cardPot of Greed
                1 cardPot of Greed
                Pot of Greed
                Spell Normal
                Pot of Greed

                  Draw 2 cards.




                  Tag(s):

                  1 cardPremature Burial
                  1 cardPremature Burial
                  Premature Burial
                  Spell Equip
                  Premature Burial

                    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                    2 cardReinforcement of the Army
                    2 cardReinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                      1 cardRising Air Current 1 cardRising Air Current
                      Rising Air Current
                      Spell Field
                      Rising Air Current

                        All WIND monsters gain 500 ATK and lose 400 DEF.


                        2 cardShrink 2 cardShrink
                        Shrink
                        Spell Quick
                        Shrink

                          Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                          2 cardSmashing Ground 2 cardSmashing Ground
                          Smashing Ground
                          Spell Normal
                          Smashing Ground

                            Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                            1 cardSnatch Steal
                            1 cardSnatch Steal
                            Snatch Steal
                            Spell Equip
                            Snatch Steal

                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                              1 cardCall of the Haunted
                              1 cardCall of the Haunted
                              Call of the Haunted
                              Trap Continuous
                              Call of the Haunted

                                Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                3 cardDust Tornado 3 cardDust Tornado
                                Dust Tornado
                                Trap Normal
                                Dust Tornado

                                  Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                  2 cardMind Crush 2 cardMind Crush
                                  Mind Crush
                                  Trap Normal
                                  Mind Crush

                                    Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                    3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                    Sakuretsu Armor
                                    Trap Normal
                                    Sakuretsu Armor

                                      When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                      3 cardTrap Dustshoot
                                      3 cardTrap Dustshoot
                                      Trap Dustshoot
                                      Trap Normal
                                      Trap Dustshoot

                                        Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                        1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                        Blue-Eyes Ultimate Dragon
                                        LIGHT 12
                                        Blue-Eyes Ultimate Dragon
                                        • ATK:

                                        • 4500

                                        • DEF:

                                        • 3800


                                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                        1 cardCyber End Dragon 1 cardCyber End Dragon
                                        Cyber End Dragon
                                        LIGHT 10
                                        Cyber End Dragon
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 2800


                                        "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                        1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                        Cyber Twin Dragon
                                        LIGHT 8
                                        Cyber Twin Dragon
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2100


                                        "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                        1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                        Dark Balter the Terrible
                                        DARK 5
                                        Dark Balter the Terrible
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1200


                                        "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                        1 cardDark Flare Knight 1 cardDark Flare Knight
                                        Dark Flare Knight
                                        DARK 6
                                        Dark Flare Knight
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 800


                                        "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                        1 cardDragon Master Knight 1 cardDragon Master Knight
                                        Dragon Master Knight
                                        LIGHT 12
                                        Dragon Master Knight
                                        • ATK:

                                        • 5000

                                        • DEF:

                                        • 5000


                                        "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                        1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                                        Elemental HERO Flame Wingman
                                        WIND 6
                                        Elemental HERO Flame Wingman
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1200


                                        "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                        1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                        Fiend Skull Dragon
                                        WIND 5
                                        Fiend Skull Dragon
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1200


                                        "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                        1 cardGaia the Dragon Champion 1 cardGaia the Dragon Champion
                                        Gaia the Dragon Champion
                                        WIND 7
                                        Gaia the Dragon Champion
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 2100


                                        "Gaia The Fierce Knight" + "Curse of Dragon"


                                        1 cardGatling Dragon 1 cardGatling Dragon
                                        Gatling Dragon
                                        DARK 8
                                        Gatling Dragon
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 1200


                                        "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                        1 cardKing Dragun 1 cardKing Dragun
                                        King Dragun
                                        DARK 7
                                        King Dragun
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1100


                                        "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                        1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                        Reaper on the Nightmare
                                        DARK 5
                                        Reaper on the Nightmare
                                        • ATK:

                                        • 800

                                        • DEF:

                                        • 600


                                        "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                        1 cardRyu Senshi 1 cardRyu Senshi
                                        Ryu Senshi
                                        EARTH 6
                                        Ryu Senshi
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1200


                                        "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                        1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                        Thousand-Eyes Restrict
                                        DARK 1
                                        Thousand-Eyes Restrict
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                        1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                        Warrior of Tradition
                                        EARTH 6
                                        Warrior of Tradition
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1700


                                        "Sonic Maid" + "Beautiful Headhuntress"



                                        D/D/D (D.D.) Decks in TCG








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